It uses the same rendering engine as Khayyam (Sehle library). Most new (and unreleased) features in Khayyam are actually implemented so it can be used as scene builder for Shinya. Among other things there are now reflections, occlusion queries, volumetric lights and darkness, instanced vegetation, layered terrain and so on...
No - I have not forgotten the new Khayyam release. The main problem holding me back is that there should be at least preliminary support for new materials for POVRay exporter. And things just progress too fast...
Shinya playable tech-demo is nearly complete. The biggest roadblock at moment is fixing remaining shader bugs for ATI GPU-s (this is the unfortunate consequence of writing engine in OpenGL...)
OK, I know - pics or it did not happen...
|Sara looking down to Shinya world|
Shinya will be adventure game, similar in style to Quest for Glory series. It takes place in (alternate and fictional) medieval times somewhere in central Europe.
|There is a bit more vegetation in some areas|
|Another human being!|
|A mill at the main river|
The most complex model so far is cathedral - LOD 0 is about 190 000 triangles (LOD 1 about 2500). I develop Shinya mostly on laptop with NVidia GT540M GPU - and thus hope, that for the time it will be released it runs smoothy on most desktop computers at least.
Ah, almost forgot - Shinya it is written 深夜