I have been busy with modeling and texturing for Shinya - and rewriting parts of Khayyam/Sehle to support certain must-be features like vegetation instancing and geometry LODs. Some (semi)finished things are available for download - more will come. Although certain parts will probably remain secret fro now...
Models
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Sara the tween girl (Blender render) |
Textured and rigged, about 6000 polygons. Blender source file and some exported formats can be downloaded from
TurboSquid.
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Oak tree (Blender render) |
Oak tree with 3 LOD levels.
- LOD0: 4407 vertices, 2791 faces
- LOD1: 645 vertices, 442 faces
- LOD2: 21 vertices, 7 faces
- Collision (only trunk): 24 vertices, 16 faces
Blender source file can be downloaded from
OpenGameArt.
Unfinished medieval house. About 10000 polygons, needs some agressive LODing.
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Cathedral interior (Blender render) |
Unfinished cathedral. About 55000 polygons - half of those are window frames. Needs also some agressive LODing to be usable in game.
Textures
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Seamless ground texture - dead leaves |
Small collection of plant and ground textures is available from my
DeviantArt page.
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Cut-out plants |
A collection of cut-out plants at
OpenGameArt.
Have fun!