Showing posts with label sara. Show all posts
Showing posts with label sara. Show all posts

Tuesday, September 4, 2012

Prototype gameplay video

I recorded a short video of prototype/techdemo gameplay.



It is just Sara running in town and talking with two NPC-s. As you can see, the town is composed mostly of placeholder boxes.
In cathedral you can see Annette, who is not present in techdemo. Also the sight IK is working - thus people are actually looking at the face of Sara while talking.

Also I am currently working on new semi-realistic texture for Sara.

New face texture
I do not plan to make shinya strictly photorealistic, although most textures will be based on photos. Everything will be a bit simplified and more colorful. The correct balance needs some tweaking, but the techdemo hopefully shows a little bit of final visual feeling.

Tuesday, January 17, 2012

Models and textures

I have been busy with modeling and texturing for Shinya - and rewriting parts of Khayyam/Sehle to support certain must-be features like vegetation instancing and geometry LODs. Some (semi)finished things are available for download - more will come. Although certain parts will probably remain secret fro now...

Models

Sara the tween girl (Blender render)

Textured and rigged, about 6000 polygons. Blender source file and some exported formats can be downloaded from TurboSquid.

Oak tree (Blender render)
Oak tree with 3 LOD levels.
  • LOD0: 4407 vertices, 2791 faces
  • LOD1: 645 vertices, 442 faces
  • LOD2: 21 vertices, 7 faces
  • Collision (only trunk): 24 vertices, 16 faces
Blender source file can be downloaded from OpenGameArt.


Unfinished medieval house. About 10000 polygons, needs some agressive LODing.

Cathedral interior (Blender render)
Unfinished cathedral. About 55000 polygons - half of those are window frames. Needs also some agressive LODing to be usable in game.

Textures

Seamless ground texture - dead leaves

Small collection of plant and ground textures is available from my DeviantArt page.

Cut-out plants

A collection of cut-out plants at OpenGameArt.

Have fun!

Sunday, January 30, 2011

Snapshot release 20110130

I have made a snapshot release of the latest development tree as of 2011/01/30. This time there are both source tarball and precompiled Win32 binaries.
It can be found from SourceForge project page, or use direct download links:

What is new (compared to 4th of January release)?
  • OBJ and 3DS importers (static objects)
  • OBJ exporter
  • Fixed Collada importer/exporter (works with Blender 2.5)
  • Preliminary IK solver for skeleton posing
  • Bone constraints for IK solver
  • Object library with thumbnails to save useful models

Basically the available list of models increased dramatically. There are literally hundreds of different sources of free or cheap 3D models in OBJ and 3DS formats.

Bonus model

As a extra bonus, Sara tween girl Collada model is included in release (in both versions).
Sara tween girl, Blender model

The Blender source file can be downloaded from TurboSquid.

Mini-tutorials

I have previously written two mini tutorials, both available from this site. In case you missed these, they can be found at:

Have fun!
Lauris Kaplinski