- Basic morphing works
- Skeleton transforms poses as twist/joint/joint angles to body
- Blending angles are implemented
- Spherical falloff zones work (somewhat)
- Color values are parsed from materials
The next things I am working on currently:
- Loading conforming meshes (like hair and clothes)
- Implementing bulges
- Welding vertices
Obligatory screenshot - chibibel from DAZ3D |
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